Which, of course, is with kicks to the face. It’s the simmering tensions that matter, and how they get resolved. The story details never really matter - some parent is dead/angry/demonic, a fighting tourney is held, yadda yadda yadda. But it’s the action - lightning-quick and full of sly misdirection - makes Tag 2 so fun. Stages from past Tekken games appear in TTT2, seemingly forgotten fighters make their returns. Tekken Tag Tournament 2 has all these things, and best of all, it arrays them in a way that will please longtime fans and newbies alike. There are other fighting game sequel pleasures too, like the return of old favourites, or the debut of new characters or design evolutions. I found a lot of those when putting my favourite character through his paces. Those moments of discovery provide the best kind of pleasure to be found in a new instalment of a fighting game series: when new strategies and suddenly possibilities reveal themselves. Looks like you might get lucky during prom after all. More unpredictability more things to learn. ![]() Is that something new there? Hallelujah, a new pose that leads to new attacks. Stutter into a Lift-Up Cannon that kicks at enemy shins and ends in a launcher. His low-to-high Rave Spin leads to a knockdown, just like always. My main in Tekken is Lei Wulong, a fluid s.o.b. So the best thing, I’ve found, is to start with the dance that you know how to do.
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